#include "stdafx.h"
#include "GameStateMgr.h"
#include "WDState.h"
#include "factory.h"

CWDState::CWDState()
{
    Name = _T("CWDState");
}

CWDState::~CWDState()
{

}

void CWDState::Reset()
{

}

void CWDState::DoAction()
{
    CPlayer& player = *IFactory::getSingleton().GetPlayer();
}